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City of Rivencroft The City itself is built into several districts, all circling the Merchant District, which in turn, circles around the Tower of Saena (the Portal Tower). The City of Rivencroft is a great merchant city, where people can enter through the portals and sell their merchandise. The city is constructed to nurture all kinds of races that bumble through the portal. A Nature district for strictly nature-based beings, A theater district solely for those who have a taste for the arts, a University District to teach or learn new worlds or magic. There is always places to go in this city. Sub-boards: The Port, Beggar's Row, Sutton District, Fort Odehan , Watchman's Circle, Divine Circle, Nolden Heights, Goblin Town, The White Court, The Flower District, The Theater District, The Golden Circle |
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City of Busberg The city of The Knuckles mountain range; Busburg is located deep within the mountains where wind carves away stone and storms constantly roll in to make any form of travel a hazard to those unprepared. This is the second largest mid-sized city, where mining and magic are primary resources within the city. Magic is displayed everywhere throughout the city with mages, schools, even the lights around the town are magical in nature. Even the distortion of a shield that protects the city from the extreme winds and cold air outside! Refugees and those who wish to strike it rich visit the town to try and discover rare mining materials, or to learn about the newest experimental magic's! The most dominant religion in town, Cruic, has over eighty percent of the population either directly or indirectly; while tens of other religions populate the area. To those who seek equality, Busburg has been classified as "The most progressive city to date." by many high-ranking officials and even several nobles! Sub-boards: Political District, Entertainment District, Religion District, Information District, Trade District, Living District, Refinery District, Feeding District, Supply District |
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Travel to Busburg, Yeti Had Attacked. by sysreheightsinc Apr 6, 2016 20:44:35 GMT |
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City of Forfar There is a saying when it comes to the Coastlands: You break the rules, you are sent either to Kerth, or Forfar, neither carries a heavy appeal. The Marsh City of Forfar was one of three Fortress Cities that was constructed to defend against the three kingdoms, theirs behing the human kingdom of the Kulls. Due to it's watery, inhospitable landscape, much of the population have moved out of Forfar in favor of living in the other cities instead. As the population dribbled down to only a few thousand, the current heads of the city developed a new idea...taking many of the people who were put in jail and have them work in Forfar instead..to protect the south from the idea of invasion. Through several generations, the population grew once more, if nothing else the families of the prisoners who now swore an oath to defend the south. Forfar also has recently grown due to a number of other things, including Fishing, Mining and Hunting the unusual wildlife. Due to the major dangers of the Marshlands, Forfar has also opened a great number of taverns to support Adventurers, who can help the civilians who desire assistance. |
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City of Greenok The Forest City of Greenok is just southeast of Rivencroft, and is the third richest city of the Coastlands. There is very little fog that comes to Greenok, leaving a clearer and beautiful view of the massive forest that surrounds it. Greenok is a place where many artisans go to paint, sculpt and any other desired way of making art...though with a much more chaotic military. Known also as the city of Militias, there is often many disputes of who is the greatest fighting force that comes from this city, often bringing a lot of fighting within the streets. Still, it seems the artisans tolerate it, even bring some of the fighting into their artwork. |
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City of Brora The Winter City of Brora is the most Northern main city in the Coastlands. A militant city living in perpetual cold, Brora remains an essential part of the community for the mining of several metals, including iron and silver. Acting originally as the defense against the Elven Kingdom to the Northeast, Brora currently stands as the second wealthiest city of the Coastlands. Despite this, Brora remains much less merchant based and keeps to an orderly method, with much stricter rules to keep the civilians safe. This city has the strongest military within the Coastlands, and carries the same resolve it had so many years ago...to defend against the elven Empire. If you want it cold year round, you go to Brora |
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Victoria’s Crossing Victoria’s Crossing was an old, run down village that was recently repaired. Acting as the checkpoint for all riverboats that float down the Myoga River, and a station where the Riverboats can unload their goods. Victoria’s Crossing rests just under a large Cliffside, protecting it against bandits and beasts alike. It also holds a fairly strong militia, which guards the town, as well as acts a security for the riverboats. |
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Lensburry Lensburry is a small fort that also serves as a mining town. Good for various Irons and other lesser metals, Lensburry acts as a good defense in case the City of Greenok gets invaded. |
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Kerth Kerth is the largest small city, just standing under Forfar by only a thousand occupants. Much like the Four main cities, Kerth stands with a number of qualities to it. It is a resting place for many travelers to stop at between cities, and a Fort to stand against the few that somehow dare to travel the harsh paths in the Spine Mountains and live to tell about it. It is a mining town, where the main item is Salt, and also the largest prison in the entire region. Many prisoners are known to be forced to to work at the Salt Mines. Kerth has a number of ranches where cattle are driven to. Kerth is a fairly complicated area. |
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Hillden Hillden is nothing more than a series of giant farms that have recently built a small town square in the middle of the farmlands to make a town. Serving as the main stretch of land where food is produced for much of the Coastlands, HIllden is often watched by several free-lance militias who which to keep the productivity going (and so bandits don’t burn the land to the ground). It is also the place that holds another great beast, an Alpha Horse. This beast is three times the size of a regular warhorse, and extremely friendly towards the farmers of Hillden. This Horse has often scared off the majority of invaders, and inspired the Militias to have a horse theme to their armor. Some believe that this Alphas manure has positive effects to the soil, making it easier to grow things there…though that’s really only a rumor. |
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Fisher’s End Fisher's End is a small village just off the coast. Living off a small bay, Fisher’s End main export is Fish, as the Bay is a major fishing ground. Resting in a Marsh, Fisher’s End is also known mainly for its friendly Alpha, a sixty-foot Alligator. Found by the Fishermen, they took pity on the Alligator and fed it constantly. To their own surprise though, the Alligator grew massively until it’s this great beast. Yet, if you meet one of the Fishermen of Fisher’s End? You would find that they can pet the big beast without any fear. Be careful though, this alligator doesn’t let jus anybody touch him. |
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Far Waters Far Water is fishing town that rests upon one of the largest lakes of Coastland. The entirety of the town is resting upon one giant pier, making the town almost fully standing over water, making it easy for the majority of the occupants to fish. |
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Forlen Forlen is the third largest small city in the Coastlands, having just a thousand less people than Busburg. Because of its exports, however, it remains as the largest small city. Falcon’s Haven is one giant Barracks to create and train militias of all sorts. Any poor folk who wishes to be fed and become something greater would often come here to become a military man. Once the Militia is formed, nobles from all across the Coastlands can purchase them to become some of their private soldiers. Different commanders would equal to different types of militia, which gives the nobility variety to purchase. |
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Darkwell Darkwell is a town that’s often riddled with nightmares and curses. Prior to the knowledge of the Forestwalkers, Darkwell was a small lumber town that could sell the massive cut trees down the river and float it all the way to Rivencroft. However, the Forestwalkers soon came and terrorized the town until many of the lumberjacks were either dead or left the town in fright. Only a small group of townsfolk still live there, having been able to communicate with the southern Forestwalkers. Still, the threat of the Forestwalkers still remain, along with a shadowy wolf alpha that seems to haunt these woods. |
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Creyna Craeg Creyna Craeg is the Captial of the Coastlands. As the world runs under a senate, the city acts as the senate house for every representative to meet and exchange ideas and information. It is also the City where the super rich tends to live, as well as more well known syndicates. |
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Briars Glen Briars Glen is the smallest populated 'town' there is in the Coastlands, beyond the tiny villages. Known for being more of a giant monastery than a city, Briars Glen is most known for its massive orchid, and the great alcohol that it makes to sell and help keep the monastery well funded. Beyond that, Briars Glenn tends to be pretty isolated from the regular civilians and prefers it this way. |
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Creation Guide |
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Character Applications Sub-board: Approved Characters |
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General Discussion You can talk about anything here. Moderator: BrimstoneXD |
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Welcome to your new forum! by BrimstoneXD Apr 1, 2016 22:57:42 GMT |
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